UPSBlogIt interviews Adam Beckwith about Supersonic Acrobatic Rocket-Powered Battle-Cars


Alex: Adam, Supersonic Acrobatic Rocket-Powered Battle-Cars is coming out on October 9th and it wasn’t really advertised. If you would describe the game in a few words, what would you say?

Adam: Actually, the name pretty much sums it up by itself. One of the reasons why we went with such a absurdly long name is to describe what exactly the game has to offer.

Alex: We are not sure about a worldwide simultaneous release date… Is October 9th also the European release date?

Adam: October 9th is a North America specific release date. Everyone should expect a European release sometime in the very near future.

Alex: Does the game feature an online mode? In what does it consist of?  

Adam: Oh, absolutely. We covered just about any multiplayer feature we could think of. Online will consist of multiplayer matches up to 8 players, 4 on each team, with both ranked and unranked. You will be able to play up to 4 player split-screen on a single console. We also added a persistent team system as well, so you’ll be able to get together with your buddies and register a team. From there, teams can compete against eachother for that top spot on the leaderboards! Sometime in the future we plan on having tournaments, where players and teams can possibly win prizes.

Alex: Are you planning to release any downloadable content in the future?  

Adam: Yes we are! We’re actually in the process of creating another arena, that we can release soon after Battle-Cars comes out, and you can expect plenty more in over time.

Alex: What about trophies? Could we expect a Platinum Trophy?

Adam: More trophies can be expected in the future. However, Platinum Trophies can only be issued to a full-title game.

Alex: So, do you confirm that Supersonic Acrobatic Rocket-Powered Battle-Cars will be available only in the downloadable version from PSN ? Can you say anything about the price?

Adam: That’s correct Battle-Cars will be exclusive to the Playstation 3 Network, at a price of $14.99.



Alex: A lot of developers say that working on PS3 hardware is too difficult…What do you think about it? Did Psyonix find any difficulty?

Adam: We actually haven’t had any real big issues regarding the Playstation 3 Hardware. It’s been pretty smooth sailing from the get-go.

Alex: Are you already thinking about a new project? What would you do now?

Adam: Right now, our primary focus is Battle-Cars, and trying to build a community around it. We plan on doing all we can to satisfy them whether it be with a new arena, or maybe another vehicle.  We want the community to feel like it’s their game as much as it is ours.


Alex: Thank you for giving me the opportunity to talk with you, Adam. Have a nice day!

Adam: Thanks Alex!



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